Public Member Functions | |
override bool | Equals (object obj) |
override int | GetHashCode () |
Public Attributes | |
bool | IsValid => MemoryAddress != IntPtr.Zero |
Returns true if this HandlingData is valid. More... | |
Member Function Documentation
◆Equals()
override bool GTA.HandlingData.Equals | ( | object | obj | ) |
◆GetByHash()
| static |
◆GetByVehicleModel()
| static |
◆GetHashCode()
override int GTA.HandlingData.GetHashCode | ( | ) |
◆operator!=()
| static |
◆operator==()
| static |
Member Data Documentation
◆IsValid
bool GTA.HandlingData.IsValid => MemoryAddress != IntPtr.Zero
Returns true if this HandlingData is valid.
true
if this HandlingData is valid; otherwise, false
.
Property Documentation
◆AntiRollBarBiasFront
float GTA.HandlingData.AntiRollBarBiasFront | getset |
Gets or sets the bias between front and rear for the anti-roll bar.
The anti roll bar bias front. 0.0f is fully front, 1.0f is fully rear.
◆AntiRollBarForce
float GTA.HandlingData.AntiRollBarForce | getset |
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied.
The anti roll bar force.
◆BrakeForce
float GTA.HandlingData.BrakeForce | getset |
◆CamberStiffness
float GTA.HandlingData.CamberStiffness | getset |
◆CenterOfMassOffset
Vector3 GTA.HandlingData.CenterOfMassOffset | getset |
◆ClutchChangeRateScaleDownShift
float GTA.HandlingData.ClutchChangeRateScaleDownShift | getset |
Gets or sets the clutch speed multiplier on down shifts.
The clutch speed multiplier on down shifts.
◆ClutchChangeRateScaleUpShift
float GTA.HandlingData.ClutchChangeRateScaleUpShift | getset |
Gets or sets the clutch speed multiplier on up shifts.
The clutch speed multiplier on up shifts.
◆CollisionDamageMultiplier
float GTA.HandlingData.CollisionDamageMultiplier | getset |
◆DeformationDamageMultiplier
float GTA.HandlingData.DeformationDamageMultiplier | getset |
◆DriveInertia
float GTA.HandlingData.DriveInertia | getset |
Gets or sets the drive inertia that determines how fast the engine acceleration is.
The drive inertia.
If you want a vehicle with high torque but slow acceleration (e.g. a truck), lower the driver inertia and specify a high drive force.
◆EngineDamageMultiplier
float GTA.HandlingData.EngineDamageMultiplier | getset |
◆HandBrakeForce
float GTA.HandlingData.HandBrakeForce | getset |
◆InertiaMultiplier
Vector3 GTA.HandlingData.InertiaMultiplier | getset |
◆InitialDriveForce
float GTA.HandlingData.InitialDriveForce | getset |
Gets or sets the power engine produces in top gear.
The power engine that produces in top gear.
◆InitialDriveGears
int GTA.HandlingData.InitialDriveGears | getset |
Gets or sets the number of gears (excluding reverse).
The number of gears (excluding reverse).
◆Mass
float GTA.HandlingData.Mass | getset |
Gets or sets the weight.
The weight in Kilograms.
◆MemoryAddress
IntPtr GTA.HandlingData.MemoryAddress | get |
Gets the memory address where the HandlingData is stored in memory.
◆MonetaryValue
int GTA.HandlingData.MonetaryValue | getset |
◆OilVolume
float GTA.HandlingData.OilVolume | getset |
Gets or sets the amount of oil.
The amount of oil.
◆PercentSubmerged
float GTA.HandlingData.PercentSubmerged | getset |
Gets or sets the percentage of the "floating height" after it falls into the water, before sinking.
The percentage between 0 and 1.
The default value for vanilla land vehicles is 0.85. The value will stop sinking the vehicle to float for a moment before sinking. An invalid number will cause the vehicle to sink without the driver drowning.
◆PetrolTankVolume
float GTA.HandlingData.PetrolTankVolume | getset |
Gets or sets the amount of petrol that will leak after damaging a vehicle's tank.
The amount of petrol.
◆RollCenterHeightFront
float GTA.HandlingData.RollCenterHeightFront | getset |
◆RollCenterHeightRear
float GTA.HandlingData.RollCenterHeightRear | getset |
◆SeatOffsetDistanceX
float GTA.HandlingData.SeatOffsetDistanceX | getset |
◆SeatOffsetDistanceY
float GTA.HandlingData.SeatOffsetDistanceY | getset |
◆SeatOffsetDistanceZ
float GTA.HandlingData.SeatOffsetDistanceZ | getset |
◆SteeringLock
float GTA.HandlingData.SteeringLock | getset |
Gets or sets a value that multiplies the game's calculation of the angle of the steer wheel will turn while at full turn. Steering lock is directly related to over/under-steer.
The value that multiplies the game's calculation of the angle of the steer wheel, between 0.01 and above.
◆SuspensionBiasFront
float GTA.HandlingData.SuspensionBiasFront | getset |
Gets or sets the damping scale bias between front and rear wheels. This value determines which suspension is stronger, front or rear.
The suspension bias front.
if more wheels at back (e.g. trucks), front suspension should be stronger.
◆SuspensionCompressionDamping
float GTA.HandlingData.SuspensionCompressionDamping | getset |
◆SuspensionForce
float GTA.HandlingData.SuspensionForce | getset |
Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).
The suspension force.
◆SuspensionLowerLimit
float GTA.HandlingData.SuspensionLowerLimit | getset |
Gets or sets how far the wheels can move down from their original position.
The suspension lower limit.
◆SuspensionRaise
float GTA.HandlingData.SuspensionRaise | getset |
Gets or sets the adjustment from artist positioning.
The suspension raise.
◆SuspensionReboundDamping
float GTA.HandlingData.SuspensionReboundDamping | getset |
◆SuspensionUpperLimit
float GTA.HandlingData.SuspensionUpperLimit | getset |
Gets or sets how far the wheels can move up from their original position.
The suspension upper limit.
◆TractionBiasFront
float GTA.HandlingData.TractionBiasFront | getset |
Gets or sets the value that determines the distribution of traction from front to rear.
The value that determines distribution of traction from front to rear.
◆TractionCurveMax
float GTA.HandlingData.TractionCurveMax | getset |
◆TractionCurveMin
float GTA.HandlingData.TractionCurveMin | getset |
◆TractionLossMultiplier
float GTA.HandlingData.TractionLossMultiplier | getset |
Gets or sets how much traction is affected by material grip differences from 1.0f.
The traction loss multiplier.
◆TractionSpringDeltaMax
float GTA.HandlingData.TractionSpringDeltaMax | getset |
Gets or sets the maximum distance for traction spring.
The traction loss multiplier.
◆WeaponDamageMultiplier
float GTA.HandlingData.WeaponDamageMultiplier | getset |
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Vehicles/HandlingData.cs